Στο πλαίσιο του Ευρωπαϊκού Προγράμματος «Erasmus Plus KA201 Project D-MANeD (Dance- Music -Arts– NLP – eLearning for Educators)», το οποίο ξεκίνησε τον Ιανουάριο του 2021, πραγματοποιήθηκε δια ζώσης συνάντηση στο Bran της Ρουμανίας από 19/01 έως 25/01/2023, με τη συμμετοχή 8 μαθητών-τριών της Α΄ Λυκείου και 2 εκπαιδευτικών του σχολείου μας.
Dance-Music-Arts- NLP- E-Learning for Educators
Applicant Organisation
Organisation ID: Legal name: Country:
E10134469 SkillsUp Training & Research Services Netherlands
Partner Organisations
No Organisation ID: Legal name & Country:
1 E10115426 P.G.M.S. (PRIVATE GRAMMAR & MODERNSCHOOLS) LIMITED , Cyprus
2 E10088167 Liceul Tehnologic Anghel Saligny , Romania
3 E10080747 CSI CENTER FOR SOCIAL INNOVATION LTD , Cyprus
4 E10051005 Friedenauer Gemeinschaftsschule , Germany
5 E10160954 EKPEDEFTIRIA VASSILIADI , Greece
6 E10005274 Roes Cooperativa KOIN.S.EP. , Greece
7 E10082497 Asociatia Copiii in Sanul Familiei , Romania
Project Summary
The actual context of the COVID-19 creates a wealth of insecurity, uncertainty for pupils, youth, students and a massive challenge for educators and youth workers. The situation in the various realities of the partners’ are presenting distress, difficulty in engaging with students and keep them motivated (besides isolated examples), showing uncertainty of future employment possibilities and maybe a drastic change of marketplace needs.
Aim: We are addressing the needs of primary, gymnasium and high school teachers and educators working with minorities, fewer opportunities youth and rural youth in creating innovative approaches that are more inclusive, using digital environments, and dealing with emotional understanding. Thus, the project supports participants (prospective teachers) to deliver high quality teaching that deals with the complexity of the learners by focusing their approaches on inclusion, improving attainment and continuing education as well as empowering learners.
Objectives:
O1. Developing more flexible methods for involving students in actively learning the curricula during the class hours, and test the most relevant ones throughout the lifetime of this project and measure the commitment to finish all education cycles. (NLP, mindfulness, e-learning). This objective meets SDG 1 and 4.
O2. Sharing innovative techniques for teaching and measuring impact of teaching to boost the ability of students to learn and participate in the process, supported by e-learning, that are applied and tested by the teachers in classrooms/ online. By the end of the project those techniques would be filtered and adapted to the realities of the participating countries (dance, music, theatre, arts, digital art, digital environments).
This objective meets SDG 1 and 4.
O3. Methods for blending digital environments with practical, hands-on activities for learning STEM that are transferred to the teachers during a Training Course, and applied in the classroom by those. Those will be shared during Training Courses and integrated in the teachers activity through practical assignments (movement, music, art, e-learning, gamification). This objective meets SDG 4 and 10.
O4. Methods for psycho-emotional balance, that can be used/applied by both teachers and students, for improved focus, decision making, clarity, health and wellbeing, in/outside classroom. Those shall be acquired during the lifetime of the project and transferred by the teachers to other fellow teachers (NLP, mindfulness, rhetoric, music, dance). This objective meets SDG 3, 4 and 10.
NEEDS
The common need is integrating approaches for supporting learners with fewer opportunities achieve and maintain educational development:
-Literacy among youth, achievement in STEM topic, emotional balance, digital & technology, employability in the actual and future job market.
-Improving the approaches of teachers, educators in classroom, activities and homework making those holistic and appealing to the learners of all ages.
-implementing a structured non-formal approach for involving disadvantaged youth, pupils and students in up-skilling and adapting to the actual job markets’ needs as well as including those youth in the community participation.
-Prototyping tools and methods based on what techniques are used by teachers in classroom now, the ones shared by the facilitators in the training courses and the testing and observation of those techniques in the classrooms of the teachers attending those activities.
For supporting those priorities we bring forward:
- Tools from coaching and Neuro Linguistic Programming that are giving educators and teachers the ability to understand how to use linguistic tools and other tools in order to meet pupils at their best, and it brings ways on how to use humor and speaking tools.
- Mindfulness as a means to access balance at the level of mind and body for getting young people calibrated for learning, focus and kindness.
- Visual art and visual stories promoted by schools in schools and in classrooms
- Theatre techniques to be used in front of the classroom
- Theatre as a tool for expressing the unexpressed, hidden thoughts and ideas through personas as well as role plays, improvisation and humour.
- Digital art for meeting interactive ways of exploring methods of teaching, inclusion, and transferring learning.
- Dance & movement as methods that enhance the way that teachers are managing certain activities and adapt the way they are teaching certain classes of maths and sciences.
- Music and rhetorics as mediums that are amplifying the way that both teachers/ educators and pupils/ students are interacting, talking and transmitting information as well as music that helps to accelerate learning processes.
- E-learning as a tool for enhancing the capabilities of teachers in various online environments, sharing interesting information with students and for pupils and student.
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